“问题是,人们正在寻找一个“是”或“不是”的回答对暴力视频游戏的角色,当没有。暴力视频游戏本身不负责导致亚历克西斯横冲直撞。但这些游戏并不是无害的。最近的报告表明,他可能是精神病患者,并与控制愤怒。然而,不难相信视频游戏使用可能是一个促进因素。
布什曼内容,暴力视频游戏不应归咎于海军船坞射击,但它可以是一个因素,影响了杀手。我完全赞同布什曼。我认为他的想法可以被比作光在黑暗中。因为布什曼的想法,我开始考虑另一方评估暴力视频游戏和犯罪之间的关系。如果我有精神疾病在我玩暴力视频游戏吗?我的朋友说,视频游戏和好莱坞电影的本质是一样的。电影可以打压我们,游戏也是如此。我想要使用侠盗飞车5作为一个例子来解释我想什么。暴力视频游戏,GTA 5销售达到10亿美元仅三天[1],这是有力的证据,显示是多么受欢迎。我是一个游戏玩家,当我玩GTA系列,我只感到愉快,我不会做一些我在游戏。在我看来,玩暴力视频游戏对大多数玩家是一个方法来释放我们的压力,因为我们知道我们在游戏是不允许做的事情在现实生活中。但对于精神疾病的人来说,情况就不同了。

“The problem is that people are looking for a yes-or-no answer about the role of video games in violence, when there is none. Violent video games alone are not responsible for causing Alexis to rampage. But these games are not harmless, either. Recent reports suggest that he may have been mentally ill and had to do with controlling anger. However, it is not hard to believe that video games use may have been a contributing factor.
       Bushman contents that violent video games should not be blamed on Navy Yard Shooting, but it can be one factor that influences the killer. I totally agree with Bushman. I think his idea can be likened to light in the dark. Because of Bushman’s idea, I start to think about another side to evaluate the relationship between violent video game and crime. What if I have mental illness before I play violent video game? My friend said, the nature of video games and Hollywood movies is same. Movie can depress us, so do video games. I want use Grand Theft Auto 5 as an example to explain what I am thinking. As a violent video game, GTA 5 sales hit $1 billion in only three days[1]; this is strong evidence that shows how popular it is. I am a video game player, when I play GTA series, I only feel enjoyable, I will not do something I did in game. In my opinion, to play violent video game for most players is a method to release our pressure, because we know that things we did in games are not allowed to do in real life. But for people who have mental illness, things are different.

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