视频游戏的影响
例如,当我感到非常难过,我看了一部电影,悲伤的结束,我将比以前更消极的情绪。同样的道理,如果人们患有精神疾病的人玩暴力视频游戏,因为他们可能没有能力区分或真或假,他们在游戏世界之间可能会感到困惑,在我们的现实生活世界。混合的结果真实的世界和世界在游戏可能是可怕的。
在布什曼的文章,他说:
“在布什曼的文章论点是,最常见的是视频游戏不可能是危险的,因为数以百万计的人玩这些游戏没有暴跳如雷。毫无疑问,大多数玩家不会变得暴力。这是因为他们来自好家庭,这不是欺负的受害者,不要有心理健康问题,和许多其他风险因素的暴力。
布什曼称,暴力视频游戏不会导致来自好家庭的人,但暴力视频游戏可能是一个危险的事的人有心理健康问题。我认为应该有一些方法能使人有心理健康问题不能购买暴力视频游戏,因为它们可能是危险的。控制销售暴力视频游戏的方法,比如评级系统。

The Influence Video Game
For example, when I feel really sad, and I watched a movie with a sad end, I will feel more negative emotions than before. By the same token, if people with mental illness play violent video games, and because they may not have the ability to distinguish true or false, they may feel confused between the world in game and the world in our real life. The result of mixing the real world and the world in game may be terrible.
       In Bushman’s article, he said:
       “In Bushman’s article the argument is that most often is that video games can’t be dangerous because millions of people play these games without becoming violent. No doubt, most players don’t become violent. This is because they come from good homes, which are not victims of bullying, don not have mental health issues, and many of the other risk factors for violence.
       Bushman asserts that violent video games will not cause people who come from good homes, but violent video games may be a dangerous thing for people who have mental health issues. I think there should be some method to make people who have mental health issues cannot buy violent video games, because they may be dangerous for them. The method to control the sales on violent video games, such as the rating system.

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