The Influence Video Game
For example, when I feel really sad, and I watched a movie with a sad end, I will feel more negative emotions than before. By the same token, if people with mental illness play violent video games, and because they may not have the ability to distinguish true or false, they may feel confused between the world in game and the world in our real life. The result of mixing the real world and the world in game may be terrible.
In Bushman’s article, he said:
“In Bushman’s article the argument is that most often is that video games can’t be dangerous because millions of people play these games without becoming violent. No doubt, most players don’t become violent. This is because they come from good homes, which are not victims of bullying, don not have mental health issues, and many of the other risk factors for violence.
Bushman asserts that violent video games will not cause people who come from good homes, but violent video games may be a dangerous thing for people who have mental health issues. I think there should be some method to make people who have mental health issues cannot buy violent video games, because they may be dangerous for them. The method to control the sales on violent video games, such as the rating system.